IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses
Abstract
Digital learning is becoming increasingly important, especially in situations when students cannot attend presence lectures as we experienced during the Covid-19 pandemic. However, while there are platforms that support generic learning concepts such as multiple-choice questions, we believe that the first semesters of computer science courses can benefit from tailored learning platforms that support IT-specific learning. For example, programming tasks that are automatically checked for correctness. Moreover, in times when students cannot meet each other, self-organization and motivation quickly become severe problems. Therefore, this paper presents a vision for a gamified e-Learning platform specialized for the first semesters of computer science courses.
- Citation
- BibTeX
Speth, S., Becker, S., Breitenbücher, U., Fuchs, P., Meißner, N., Riesch, A. & Wetzel, D.,
(2022).
IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses.
In:
Veronika Thurner, B.-W. K.
(Hrsg.),
Software Engineering im Unterricht der Hochschulen (SEUH 2022).
Gesellschaft für Informatik, Bonn.
(S. 43-48).
DOI: 10.18420/SEUH2022_05
@inproceedings{mci/Speth2022,
author = {Speth, Sandro AND Becker, Steffen AND Breitenbücher, Uwe AND Fuchs, Philipp AND Meißner, Niklas AND Riesch, Anna AND Wetzel, Daniel},
title = {IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses},
booktitle = {Software Engineering im Unterricht der Hochschulen (SEUH 2022)},
year = {2022},
editor = {Veronika Thurner, Barne Kleinen, Juliane Siegeris, Debora Weber-Wulff} ,
pages = { 43-48 } ,
doi = { 10.18420/SEUH2022_05 },
publisher = {Gesellschaft für Informatik, Bonn},
address = {}
}
author = {Speth, Sandro AND Becker, Steffen AND Breitenbücher, Uwe AND Fuchs, Philipp AND Meißner, Niklas AND Riesch, Anna AND Wetzel, Daniel},
title = {IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses},
booktitle = {Software Engineering im Unterricht der Hochschulen (SEUH 2022)},
year = {2022},
editor = {Veronika Thurner, Barne Kleinen, Juliane Siegeris, Debora Weber-Wulff} ,
pages = { 43-48 } ,
doi = { 10.18420/SEUH2022_05 },
publisher = {Gesellschaft für Informatik, Bonn},
address = {}
}
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More Info
DOI: 10.18420/SEUH2022_05
ISBN: 978-3-88579-715-9
ISSN: 1617-5468
xmlui.MetaDataDisplay.field.date: 2022
Language:
(en)
